It's been a while, but there's still a lot going on. Even though our schedule wasn't quite as correct, we're very close to a playable game now.
As always, there have been many small additions and optimizations, so our codebase is getting better and better. For example,...
As always, there is some progress to report. No milestones yet, but we are making progress! Some parts of the code are now fully polymorphic, which means code extensions will be much easier for me. Also, some more tasks from my ToDo-List are done:
Finished
Add: collectin...
Even though there has been some stagnation, things are progressing quickly. More and more of the base system is being completed, and we may soon implement multiplayer features and greater complexity. When we talk about complexity, I would like to say that it is infinite. RoT is desig...
As before, my main focus is on the "base system". This will be the engine that will control the citizens in what I hope will be an intelligent way (not at the moment, of course).
Even though it's not yet worth mentioning in the alpha phase, a lot of performance improvements have already hap...
and welcome to the first foretaste of RoT.
Thank you very much for your time and inte...